traffichoney

Why game companies need me.

Monday, October 5th, 2009
 
Jump to Comments

I’ve been quiet on this blog for a few weeks. Mainly since I have been exploring traditional and social games.  I have blogged about gaming before. I am happy to announce that I am expanding my work to include social games. In case you are wondering why? Here are some answers.

Reason 1: Marketing for social games sorely needed

So do social games need marketing? That depends on the perspective of who you talk to. I had a phone conversation recently with Keith Schacht, founder of Crafted Fun, a successful Facebook gaming company that is best known for Growing Gifts, Hatching Gifts, and their fun new beta game, Enchanted Island. Keith thinks social game marketing is anti-marketing. The only marketing you do is create interesting and addictive game play.

I say that depends on what you think marketing is. Those of you who have been reading this blog for a while know that my approach has always been on marketing by building relationships and creating engagement. That approach still makes a lot of sense in this new world of social gaming.

In both, people like being welcomed, being able to talk to you, and being able to give and get advice. They want to be able to assess you from their first interaction with you. They want to communicate with you and let you know what works and what doesn’t. Now whether that is on twitter or your product, doesn’t make much of a difference.

This kind of marketing, sometimes called community management intersects with all aspects of the customer development funnel. It includes the creation and optimization of in-game user directions, invite messages, profile postings on in-game actions or player level improvements. Isn’t that what creating social games is really about? And isn’t that what ultimately allows you to make a profitable business as it helps you optimize the social element and thus reduce cost of acquiring customers?

If so, then people like me, with strong analytical, interpersonal, and social media skills, are key to doing this well.

Reason 2: Create the next wave of transformative online experiences

World_of_Warcraft_undead

Casual social games help us develop, enhance, and maintain relationships and friendships in emotionally rich and powerful ways. I’ve already blogged about rekindling my friendship with an old college roommate with Farmville. Additionally with social games like Barn Buddy and Farmville I have deepened my weak tie relationships with a countless number of people, in ways that have been quick, time saving, and not to mention fun. For the longest time I was a nut about who was stealing from me on games like Barn Buddy. But soon that experience stopped having its charm for me. I still play Barn Buddy, but my playing is more in a Pavlovian conditioned reflex manner that isn’t very engaged.

This is very unlike what happens in traditional games.

When I play or even look at the design of many 3d games I feel passion, competition, adrenaline rush, and a cluster of other emotions that make my experience feel real, and keep me curious and focused for longer.

Wouldn’t it be great if some of the 250 million users on Facebook could experience this too?

I strongly believe it would be. But before this can happen highly creative traditional game developers need to understand what it takes to build successful games on Facebook, much of which revolves around making the app social–players being able to play with their real friends.

That’s where I come in. I will be helping traditional gamers understand how to make their games social, allowing them to bring the creativity, emotionality, and freshness of their games to Facebook and thus be part of the next transformative online experience for millions around the world.

These are some initial thoughts. Many of my friends have been connecting me with successful folks in the space, who are all helping me develop my ideas on this further (I’d highly appreciate if you do the same). I will keep you posted here as that happens. But what are your gut thoughts?
  • Where do you think the industry is going?
  • Is there any value to social media marketing in social games?
  • What do you think of my decision?

Do you think this is a good move for me, knowing what you know about my background and prior work?

Similar Posts:

Popularity: 16% [?]

Why game companies need me. I've been quiet on this blog for a few weeks. Mainl

1 Comment

  • ■Where do you think the industry is going? Social network mobile gaming is growing fast.

    ■Is there any value to social media marketing in social games? The most valuable companies combine fantastic product with great marketing. Usually 2 person founders. (Bill Gates, Larry Ellison, Mark Zuckerberg somehow role the 2 persons into 1).

    ■What do you think of my decision. Makes sense!

Leave a Reply