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Paymo, giving online users the ability to make mobile payments

Wednesday, March 18th, 2009
 
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Paymo

A few weeks ago I covered Sarah Lacy’s talk at Girls in Tech. Although I agreed with Sarah’s assessment that mobile is the new hot area of growth, I had concerns about the feasibility of cracking the mobile market due to fragmented mobile carrier markets and difficulty of transferring money across global boundaries.

Well turns out that there might be some solutions out there. One of them is Paymo. Paymo allows users making purchases on merchants sites with Paymo to make a purchase by entering their phone number and replying to a text. Users don’t have to have a bank account or a credit card. Payment simply deducts from their cell phone plan. Paymo covers over 50 countries with large ones like India coming soon. Several Middle Eastern countries (where there is a lot of spending power) are already on board with Paymo.

Paymo, has recently partnered with Hi5 to allow mobile payments for virtual goods.

The real kicker that will arrive when services like Paymo can be coupled with mobile content delivery. From their website it seems that Paymo is currently only available for websites, which probably means its available on smart phones too. But that doesn’t help much if you are trying to reach users with non-internet enabled phones and no computers. I’ve emailed Paymo asking them this. I shall update you once they let me know.

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Paymo, giving online users the ability to make mobile payments A few weeks ag

2 Comments

  • Davidmarcus on twitter helped point out that mobile payment systems like Zong have been out for a while. I still believe Paymo is a better system for global monetization since it covers 50 countries versus Zong’s 14.

  • Well there are a couple of others out there. Most of the european browser based game companies work with mobile payments in europe for 6 years already. so not really new. http://www.atlasinteractive.de offers mobile payment in more then 70 countries already. The difference is that they make it easy for the users and not easy for the content providers to use this predominant payment methods. Above mentioned companies offer a service that comes easy to understand for the content provider in a globally fragmented market, which is nice in the first step. But consumers in the different regions want to use mobile payment the way they know it and do not like to learn a way to pay weith mobile that e.g. zong would like to bring to the market. Anyway, mobile is BIG in all markets (biut comparably small in US actually…

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